Once you have chosen the Culture of your character, you may choose one cultural perk. Some cultural perks are available to multiple cultures; these represent environmental backgrounds common throughout Imber Sidus
List of Cultural Perks
_Dwarven Mountain Clan
Prerequisite: Baratirish, Cholltan or Ymiltir. Most usually Cholltan.
Stonecunning: Clanholders receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Tool Proficiency: Clanholders gain proficiency with the artisan’s tools of your choice: smith’s tools, mining tools or mason’s tools.
Weapon Training: You have proficiency with the shortsword, heavy pick, throwing hammer, and warhammer, and treat any weapon with ‘dwarven’ in its name as a martial weapon.
Citizen of Baratir
Hate the Outlanders Citizens of Baratir gain a +1 racial bonus on attack rolls against all humans or any creatures notably displaying Æscan culture. Note: This bonus does not stack on itself.
The Old Kingdom: Citizens of Baratir gain a +2 racial bonus on Knowledge (Religion) skill checks.
Baratirish Armour Training: Citizens of Baratir have proficiency with light and medium armour.
Glib: Westerland Wanderers gain a +1 cultural bonus on Bluff and Diplomacy checks, and they learn one additional language every time they put a rank in the Linguistics skill.
Undaunted Spirits: Wanderers have advantage on saving throws against being frightened.
Urban Survivalist: Wanderers gain a +2 racial bonus on Appraise and Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste.
They tell tales of our fury When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Battle Trained: Proficiency with longswords and hand axes.
Boat Born: You gain a +2 bonus to skill checks relating to crewing a boat.
For example: – predicting the weather at sea, rowing staying upright on a ship’s deck in a storm, leaping from one boat to another, spotting land on the horizon.